This posting of an annotated bibliography on gesture user interfaces, on-line character recognition (a.k.a. dynamic character recognition, a.k.a. pen and touch computing), both hardware and software, has been a continuing work-in-progress since the 1980s. It includes information on related application topics, such as digital rights management (DRM), portable computing, cryptographic communications, and biometric authentication. I am posting it as a service to those with interest in the field. It may also be of special interest to anyone investigating any of the areas of digitizer tablets, touchscreens, character recognition, touch/gesture user interfaces, multi-touch computing, passive and active tactile feedback, touch and proximity sensors, augmented reality, haptics, context-dependent intrepretation of user input, and applications including the same. It covers the time period from approximately 1891 (first electronic tablet) through 1914 (first gesture/handwriting-recognition input system) to the present day.
Like any subject, the focus has modulated over the decades, and this bibliography follows these topics both forward in time, and historically back in time. Tablets and touchscreens have evolved into pointing, locating and gesturing sensors with three-dimensional input with six degrees of freedom and more. There are no real lines between touch sensing for robotics, touch and contact sensing for user human input, and touch and proximity sensing in general. Likewise, there are no real lines between haptics for touchscreens, haptics for instrumentation, and biometric feedback. Earlier work on handwriting recognition, with handwritten symbols sometimes used for command input as "gestures", has evolved to be part of a much broader range of gestures, including in-air and 3D gestures. Command user interfaces have merged with direct manipulation, and then with graphical user interfaces and virtual reality. Authenticating handwritten signatures has evolved to additional forms of biometrics. Haptic feedback has evolved from "simple" force-feedback to encompass audio, tactile, and visual signaling. Virtual reality systems seem to have waxed and waned, and waxed again.
It is, indeed, a rich and complicated field, in all its aspects.
|Source:||Annotated Bibliography in On-line Character Recognition, Pen Computing,|
|Gesture User Interfaces and Tablet and Touch Computers, and related topics|
|Copyright ©Jean Renard Ward|
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